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Augmented Reality and Virtual Reality (ARVR) Market Research Report: By Application (Gaming, Healthcare, Education, Retail, Real Estate), By Device Type (Head-Mounted Displays, Smart Glasses, Handheld Devices, Projectors, Display Walls), By Technology (Augmented Reality, Virtual Reality, Mixed Reality), By End Use (Consumer, Commercial, Industrial) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035.


ID: MRFR/ICT/5419-CR | 94 Pages | Author: Ankit Gupta| July 2019

Augmented Reality and Virtual Reality (ARVR) Market Overview


As per MRFR analysis, the Augmented Reality and Virtual Reality (ARVR) Market Size was estimated at 37.57 (USD Billion) in 2023.The Augmented Reality and Virtual Reality (ARVR) Market Industry is expected to grow from 44.68(USD Billion) in 2024 to 300 (USD Billion) by 2035. The Augmented Reality and Virtual Reality (ARVR) Market CAGR (growth rate) is expected to be around 18.9% during the forecast period (2025 - 2035).


Key Augmented Reality and Virtual Reality (ARVR) Market Trends Highlighted


Driven by technical developments and changing customer tastes, the Global Augmented Reality and Virtual Reality (ARVR) Market is now seeing numerous significant trends. The increasing need for immersive experiences in several sectors like gaming, healthcare, and education is one primary market driver. The use of augmented reality and virtual reality technology is still growing as more companies try to use them in their training programs to boost consumer involvement. In addition, better internet connection worldwide and rising smartphone penetration provide more access to AR and VR apps, hence enabling consumer adoption.


Particularly in industries like retail, where stores use virtual showrooms to improve the buying experience, the ARVR industry is full of possibilities. Virtual collaboration technologies, which provide distinct spaces for team interaction and ideation, have drawn even more attention as distant work has driven interest in them. The possibility of creating customized apps will keep growing as sectors get more aware of the advantages of these technologies. Latest trends reveal a significant rise in the investment from tech firms into AR and VR solutions, suggesting a rising confidence in the long-term potential of this sector. Furthermore, governments all over the world are starting to see the value of AR and VR and are funding R&D to improve these technologies.


Companies are motivated to investigate novel uses of AR and VR that might result in more efficient operations and better consumer experiences across worldwide marketplaces under projects meant to foster digital innovation. The path of the Global ARVR market is still being shaped by the speed of technology development and the never-ending search for engaging customer experiences.


Fig 1: Augmented Reality and Virtual Reality (AR & VR) Market Overview


Augmented Reality and Virtual Reality (AR & VR) Market Overview1


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Drivers


Increasing Adoption in Education and Training Sectors


The global Augmented Reality and Virtual Reality (ARVR) Market is experiencing significant expansion as more educational institutions and corporate training programs use it. According to research from the United Nations Educational, Scientific and Cultural Organization (UNESCO), about 60% of academic leaders are using new technology for improved learning results. Reflecting the increasing awareness of immersive learning experiences, Global data forecasts that by 2025, expenditures in ARVR for educational purposes will be over 20 billion USD.


 


Companies like Microsoft, with its HoloLens and Oculus from Meta Platforms, are making learning more interesting and successful by pioneering instructional solutions that offer interactive learning environments. This encouraging development supports the possibility of ARVR changing the educational scene worldwide, hence promoting market expansion.


Expansion of Healthcare Applications


Applications, including surgical training, medical imaging, and patient care, are being more and more used by the healthcare sector using the Global Augmented Reality and Virtual Reality (ARVR) Market Industry. The World Health Organization (WHO) estimates that the worldwide healthcare technology market will increase at a CAGR of 24.4%, suggesting a bright future for ARVR in healthcare environments. Leading companies like ImmersiveTouch are building systems enabling medical students and professionals to perform operations in a virtual environment, therefore improving their abilities without the danger connected with actual procedures.


This increase in the use of ARVR technology in healthcare is driving the market ahead.


Rising Demand for Remote Work Solutions


The move toward remote work spurred by the COVID-19 pandemic has created a matching need for immersive collaboration solutions located in the Global Augmented Reality and Virtual Reality (ARVR) Market Industry. The International Labour Organization (ILO) estimates that more than 40% of workers globally have moved to remote work during the pandemic, and this pattern is projected to continue. By creating ARVR systems that improve remote cooperation, companies like Spatial and Gather are facilitating team meetings and innovations beyond distance.


As companies seek creative methods to keep productivity and engagement among scattered teams, this rise in remote working solutions is anticipated to support expansion in the ARVR market.


Technological Advancements and Cost Reductions


Constant technical developments in hardware and software are pushing prices down, enabling the Global Augmented Reality and Virtual Reality (ARVR) Market to be more accessible to companies and consumers. Advances in CPU power and graphics rendering capabilities, according to the International Telecommunication Union (ITU), have roughly halved ARVR device prices over the previous three years. Major companies like Sony, with its PlayStation VR, and Google with Daydream, are creating systems that combine high-quality user experiences at cheaper pricing points.


As innovators continue creating new applications in many industries, lowering entry barriers is expected to result in more acceptance and a rise in market need.


Augmented Reality and Virtual Reality (ARVR) Market Segment Insights


Augmented Reality and Virtual Reality (ARVR) Market Application Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market, specifically within the Application segment, is experiencing significant growth, underscoring the transformative impact of these technologies across various sectors. By 2024, the market is expected to witness substantial revenue generation, with projections estimating a total valuation of 44.68 USD Billion. Among the various applications, Gaming stands out prominently, projected to rise from 17.0 USD Billion in 2024 to an impressive 100.0 USD Billion by 2035, thus dominating the market landscape. This explosive growth in Gaming can be attributed to the increasing consumer demand for immersive entertainment experiences, combined with the rapid advancement of technology, which enhances user engagement and extends the gaming experience. Healthcare is another critical area, forecasted to expand from a valuation of 10.0 USD Billion in 2024 to 60.0 USD Billion by 2035. This segment’s significance is rooted in its applications for training medical professionals and providing therapeutic solutions, demonstrating the potential to improve patient care through virtual simulations and augmented environments.


Education also plays a vital role in the Global Augmented Reality and Virtual Reality (ARVR) Market, valued at 7.5 USD Billion in 2024 and anticipated to reach 40.0 USD Billion by 2035. This application enhances learning processes by facilitating interactive and engaging educational content that can enhance comprehension and retention among students, thereby transforming traditional teaching methodologies. Furthermore, Retail is set for noteworthy expansion, expected to increase from 5.0 USD Billion in 2024 to 50.0 USD Billion in 2035. Retailers are leveraging ARVR technologies to create innovative shopping experiences, enabling customers to visualize products in their own environments before making purchases, leading to greater customer satisfaction and reduced return rates. Lastly, the Real Estate sector, valued at 5.18 USD Billion in 2024 and projected to grow to 50.0 USD Billion by 2035, utilizes Augmented Reality and Virtual Reality for virtual tours and presentations, eliminating geographical barriers and offering clients a comprehensive view of properties from anywhere in the world.


The dynamics of the Global Augmented Reality and Virtual Reality (ARVR) Market segmentation reveal that while Gaming remains the leader in terms of revenue, each application area contributes uniquely to market growth, driven by the increasing adoption of ARVR technologies across diverse industries. The impressive figures for each application signify not just their current value but also the growing recognition of the potential of these technologies to shape various facets of everyday life, making them essential in the ongoing technological evolution. As industries continue to explore and understand the capabilities of Augmented Reality and Virtual Reality, the market is poised for extensive growth opportunities fueled by innovation and consumer demand.


Fig 2: Augmented Reality and Virtual Reality (AR & VR) Market Insights


Augmented Reality and Virtual Reality (AR & VR) Market Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Device Type Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market, particularly within the Device Type segment, reflects a dynamic landscape characterized by rapid advancements and broad applications. In 2024, the market is projected to reach a valuation of 44.68 USD Billion, with a notable shift towards immersive devices like Head-Mounted Displays, which have been pivotal in various industries including gaming, training, and healthcare. Smart Glasses are gaining traction for their ability to blend digital overlays with real-world environments, enhancing productivity in sectors such as manufacturing and logistics.Handheld Devices, with their portability and user-friendly interfaces, contribute significantly to consumer engagement and education. Projectors and Display Walls, while traditionally serving corporate and educational environments, are evolving to integrate AR and VR functionalities for enhanced visual experiences. This growth trajectory underscores the increasing consumer demand for interactive and engaging technologies, driven by advancements in hardware capabilities and content development. Overall, the segment is expected to experience substantial growth as technological innovation continues to redefine user experiences across various applications globally.


Augmented Reality and Virtual Reality (ARVR) Market Technology Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market is poised for substantial growth, with an expected valuation of 44.68 USD Billion by 2024 and an impressive 300.0 USD Billion by 2035, driven by a compound annual growth rate (CAGR) of 18.9 from 2025 to 2035. This segment encompasses various technologies, including Augmented Reality, Virtual Reality, and Mixed Reality, which play critical roles in enhancing user experiences across industries such as gaming, healthcare, education, and retail. Augmented Reality is increasingly integrated into mobile applications and marketing strategies, providing immersive interactions that enhance customer engagement.Meanwhile, Virtual Reality offers extensive applications in training and simulations, significantly impacting sectors like military and aviation by enabling realistic scenario training without physical risks. Mixed Reality, which combines both augmented and virtual elements, is steadily gaining traction for its ability to support innovative collaboration and real-time interactions in various environments. The rise of these technologies is fueled by advancements in hardware and software, growing consumer demand for better experiences, and increased investments, highlighting the dynamic nature of the Global Augmented Reality and Virtual Reality (ARVR) Market industry.As companies continue to explore new applications, the potential for growth and innovation remains significant, and the demand for precise Global Augmented Reality and Virtual Reality (ARVR) Market data will be essential for stakeholders navigating this evolving landscape.


Augmented Reality and Virtual Reality (ARVR) Market End Use Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market is poised to grow significantly, projected to reach a valuation of 44.68 billion USD in 2024 and anticipated to expand further to 300 billion USD by 2035. The market segmentation based on End Use reveals vital growth drivers influencing the ARVR landscape. The consumer segment thrives on advancements in gaming, entertainment, and retail, fueling a demand for immersive experiences. Meanwhile, the commercial sector leverages AR and VR technologies for training, marketing, and customer engagement strategies, showcasing a major demand driver.The industrial use of ARVR technologies enhances efficiency in manufacturing, maintenance, and design processes, often resulting in higher productivity. As this Global Augmented Reality and Virtual Reality (ARVR) Market revenue grows, it is essential to address challenges like high development costs and privacy issues, even as opportunities in various industries expand. Overall, this market exhibits substantial trends indicating increased adoption across various sectors, driven by evolving consumer preferences and technological innovations. The Global Augmented Reality and Virtual Reality (ARVR) Market data underscores the growing relevance of immersive solutions in reshaping both consumer behaviors and business operations on a global scale.


Augmented Reality and Virtual Reality (ARVR) Market Regional Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market is projected to demonstrate significant growth across various regions. By 2024, the North America market is valued at 18.0 USD Billion, representing a majority holding given its innovative landscape and sizeable investment in technology. Europe follows with a valuation of 10.5 USD Billion, driven by increasing adoption in sectors such as tourism and education. The APAC region, valued at 13.0 USD Billion, is rapidly expanding due to advancements in mobile technology and increasing consumer demand for immersive experiences.South America, although smaller with a valuation of 1.8 USD Billion in 2024, shows potential for growth with rising interest in ARVR applications across various industries. The Middle East and Africa (MEA) market, at 1.38 USD Billion, is witnessing gradual adoption supported by increased investment in digital infrastructure. Overall, the regional segmentation reveals a robust market that reflects varying dynamics and represents opportunities for growth in the Global Augmented Reality and Virtual Reality (ARVR) Market revenue across diverse sectors.


Fig 3: Augmented Reality and Virtual Reality (AR & VR) Market Regional Insights


Augmented Reality and Virtual Reality (AR & VR) Market Regional Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Key Players and Competitive Insights


The Global Augmented Reality and Virtual Reality (ARVR) Market has witnessed significant growth and transformation over the past few years, driven by rapid technological advancements and an increase in demand for immersive experiences across various sectors. This market is characterized by a diverse array of stakeholders, including hardware manufacturers, software developers, content creators, and service providers. Companies operating in this space are continually innovating to provide enhanced user experiences, engage consumers, and tap into new revenue streams. Competitive insights reveal a landscape where established players and emerging startups alike are vying for market share, employing various strategies such as strategic partnerships, mergers and acquisitions, and robust marketing campaigns to gain a competitive edge. As user adoption increases across industries such as gaming, healthcare, education, and retail, businesses are re-evaluating their approaches to leverage the potential of ARVR technologies effectively.HTC has solidified its position in the Global Augmented Reality and Virtual Reality (ARVR) Market through its commitment to innovation and quality. The company is well-regarded for its cutting-edge VR headsets and tools designed for both consumer and enterprise markets. One of HTC's key strengths lies in its ability to create immersive VR environments that foster user engagement, making it a preferred choice among consumers and developers alike. Moreover, the brand's focus on developing robust ecosystems around its products ensures that users have access to a wide range of applications and content, enhancing user experience. HTC’s proactive approach to collaborating with software developers and content creators has further strengthened its market presence, allowing it to stay at the forefront of ARVR technology.Varjo is another prominent player in the Global Augmented Reality and Virtual Reality (ARVR) Market, known for its high-fidelity VR and mixed reality solutions targeted mostly at professional users and enterprise applications. The company has established a strong market presence through its innovative products, which are designed to deliver unparalleled visual quality and realism. Varjo’s devices are utilized in industries such as architecture, engineering, and simulation training, providing users with tools that replicate real-world conditions accurately. The company's strengths lie in its state-of-the-art display technology and the seamless integration of hardware and software to create a compelling user experience. Varjo has actively pursued mergers and acquisitions to expand its technology capabilities and distribution networks, effectively bolstering its market presence on a global scale. Through these strategic efforts, Varjo has positioned itself as a leader in the ARVR market, continually pushing the boundaries of what is achievable with immersive technology.


Key Companies in the Augmented Reality and Virtual Reality (ARVR) Market Include





  • HTC






  • Varjo






  • Google






  • Apple






  • Magic Leap






  • Microsoft






  • Samsung






  • Lenovo






  • Epic Games






  • Qualcomm






  • Nvidia






  • Pimax






  • Sony






  • Meta






  • Unity Technologies






Augmented Reality and Virtual Reality (ARVR) Market Industry Developments


The Global Augmented Reality and Virtual Reality (ARVR) Market has witnessed significant developments recently. In September 2023, Meta announced enhanced features for its Quest Virtual Reality headsets, aiming to boost user engagement through improved gaming and social interaction capabilities. Apple made significant strides in the AR segment with the launch of its highly anticipated Vision Pro headset in June 2023, pushing competitors like HTC and Microsoft to innovate further. Additionally, Varjo raised its market profile by releasing advanced XR devices in August 2023, aiming for professional applications. On the mergers and acquisitions front, Epic Games announced in July 2023 its acquisition of a smaller AR firm, enhancing its capabilities in AR development, while Qualcomm's collaboration with Meta in October 2023 on developing new XR processors signifies strong industry partnerships. Market valuation is projected to grow, with investments surging as companies like Nvidia and Sony reinforce their presence in gaming and entertainment, reflecting an increasing demand for AR and VR technologies as key drivers of consumer engagement in various sectors. Over the past two years, the market has seen major investments, particularly in software solutions, with Unity Technologies launching several tools that cater specifically to AR functionalities in 2022.


Augmented Reality and Virtual Reality (ARVR) Market Segmentation Insights


Augmented Reality and Virtual Reality (ARVR) Market Application Outlook





  • Gaming






  • Healthcare






  • Education






  • Retail






  • Real Estate






Augmented Reality and Virtual Reality (ARVR) Market Device Type Outlook





  • Head-Mounted Displays






  • Smart Glasses






  • Handheld Devices






  • Projectors






  • Display Walls






Augmented Reality and Virtual Reality (ARVR) Market Technology Outlook





  • Augmented Reality






  • Virtual Reality






  • Mixed Reality






Augmented Reality and Virtual Reality (ARVR) Market End Use Outlook





  • Consumer






  • Commercial






  • Industrial






Augmented Reality and Virtual Reality (ARVR) Market Regional Outlook





  • North America






  • Europe






  • South America






  • Asia Pacific






  • Middle East and Africa





Report Attribute/Metric Details
Market Size 2023 37.57(USD Billion)
Market Size 2024 44.68(USD Billion)
Market Size 2035 300.0(USD Billion)
Compound Annual Growth Rate (CAGR) 18.9% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled HTC, Varjo, Google, Apple, Magic Leap, Microsoft, Samsung, Lenovo, Epic Games, Qualcomm, Nvidia, Pimax, Sony, Meta, Unity Technologies
Segments Covered Application, Device Type, Technology, End Use, Regional
Key Market Opportunities Immersive training solutions, Enhanced retail experiences, Remote collaboration tools, AR gaming innovations, Healthcare visualization applications
Key Market Dynamics Technological advancements, Increasing consumer adoption, Growing investment in ARVR, Expanding applications across industries, Enhanced user experiences
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

The Global Augmented Reality and Virtual Reality (ARVR) Market is expected to be valued at 300.0 USD Billion by 2035.

In 2024, the Global Augmented Reality and Virtual Reality (ARVR) Market is expected to be valued at 44.68 USD Billion.

The expected CAGR for the Global Augmented Reality and Virtual Reality (ARVR) Market from 2025 to 2035 is 18.9%.

By 2035, North America is projected to hold the largest market share, with an expected value of 112.5 USD Billion.

The market size for the Gaming application is expected to reach 100.0 USD Billion by 2035.

Major players in the market include HTC, Google, Apple, Microsoft, and Meta among others.

The Healthcare application market is expected to be valued at 60.0 USD Billion by 2035.

The APAC region is projected to reach a market value of 90.0 USD Billion by 2035.

The Retail application is expected to have a market value of 50.0 USD Billion by 2035.

The Real Estate application is expected to reach a market value of 50.0 USD Billion by 2035.

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